Evil HERO Wild Cyclone
EARTH 8

Evil HERO Wild Cyclone

  • Archetype:
  • Evil HERO

  • ATK:
  • 1900

  • DEF:
  • 2300

  • View:
  • 6026




"Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.




 
 
AI Power Analysis
Boss/End-boardConfidence: Medium
53± 8/ 100
Power Score
Intrinsic 52
Deck 53

Evil HERO Wild Cyclone — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 53 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Board breaker

Why it scores here

Wild Cyclone is a Fusion that can only be Special Summoned through Dark Fusion, so its reach depends on that one spell, which appears in 54.5% of the sampled decks. Its value is the attack-time lock on Spell/Trap responses and the destruction of the opponent's face-down backrow on battle damage, which is real board pressure once it connects. It has no recorded combo appearances and no card advantage or refuel text, so its score rests on text and deck context rather than observed boards. High ATK and DEF did not earn any points.

Axis scores

Axis Score Evidence
Accessibility 50 Needs Dark Fusion specifically (co-listed in 54.5% of decks) plus a Fusion setup, with no searcher text in the evidence (observed deck frequency; route inferred from text, inferred).
Combo & Conversion 45 Converts into board pressure through attack and battle damage, but there are zero recorded combo boards to confirm a realistic start (inferred from text).
Resource Economy 20 No card advantage, draw, search, or refuel text; it spends a Fusion summon to act (verified from card text).
Effect & Interaction 70 Locks Spell/Trap responses during the Damage Step when it attacks and destroys face-down backrow on battle damage, which is hard to answer once the attack is declared (verified from card text).
Material Utility 35 A Fusion monster with no evidence it serves as a material body; most of its value is in its own attack effect (inferred).
Resilience & Flexibility 40 Its effects only apply if it reaches battle damage, so one interruption before the attack ends the impact; deck partners add some redundancy (inferred).
Deck-Building Efficiency 55 Single copies in 73 of 88 decks and no garnet or self-lock beyond the Dark Fusion-only summon restriction, which is a shared Evil HERO requirement (observed deck stat plus verified text).

Calculation

Weight profile: Primary Boss/End-board profile; secondary Board breaker not blended (its profile is near-identical on the axes that matter here). Intrinsic ≈ 52, Deck ≈ 53, Meta = provisional. Modifiers: Dark Fusion-only summon restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Attack-time lock on Spell/Trap responses during the Damage Step
  • Destroys all face-down opposing Spell/Trap cards on battle damage
  • Present in 88 sampled decks across 20 archetypes, with strong partner overlap

Weaknesses

  • Only summonable through Dark Fusion
  • Zero recorded combo appearances, so conversion is text-only
  • Its effects need the attack to connect

Counters / choke points

  • Negating the attack or the Dark Fusion summon before it resolves
  • Removing or banishing the Fusion materials before the Fusion Summon

Best use

Boss/End-board finisher that breaks face-down backrow on battle damage. Decks: Evil HERO, Heroic, Fluffal. Suggested copies: 1.

Evidence & gaps

  • Verified: Only Special Summonable with Dark Fusion; Attack-time Spell/Trap response lock in the Damage Step; Battle damage destroys all face-down opposing Spell/Trap cards; Formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: 88 of 88 sampled decks run it, mostly at 1 copy (73 decks); Dark Fusion co-listed in 54.5% of decks; Heroic (30.7%) and Evil Hero (18.2%) are the main homes
  • Inferred: Dark Fusion is the practical access route, so accessibility sits near the middle; Zero combo appearances means conversion is judged from text alone; Battle-damage conditions make the card mostly a late-stage finisher
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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